Swing the ring to catch it on the hook. The first person to get the scoring piece to the end, wins the game.
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updated August 18, 2021

Description

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This is my first model, made in Tinkercad. It is based on a game that I played as a child.

The extra items needed are listed below.

Rules

Take it in turns to swing the ring until it catches on the hook, a circular swing works best. Each time you Hook IT, then move the scoring piece one place nearer to your opponent's end of the board. The first person to reach the end of the board will win.

Rule Variation Free for All

Do not take turns, just keep swinging as fast as you can. The first person to reach the end of the board will win.

Print Instructions

This was printed on a Prusa MK3S+ in PLA with 10% fill.

Please use Support on Buildplate for the upright. All other parts do not need support.

Extra Items Needed

  • 2x small hooks for the Crossbars
  • 2x larger, 1" hooks for the Uprights. 
  • 2x 1" rings, metal keyrings work perfectly
  • 2x chains to hang the rings on. Fishing line or string can be used instead.

Any of the items can be substituted or changed to make things harder or easier. For example: if you use larger rings or hooks, the game is easier.

Assembly

  • Screw the 2 small hooks into the holes on the Crossbars.
  • Screw the 1" hooks into the Upright at a slight downward angle.
  • Place the upright into the base, with Hooks facing towards the sides, glue for extra stability.
  • Place both Crossbars onto the top, glue with superglue, making sure that they are level.
  • Attach chains to the Crossbars 
  • Attach Rings to the bottom of the chains, making sure that the hook will end up in the centre of the ring.

Tags



Model origin

The author marked this model as their own original creation.

License