Use filament change for cel-shaded outline and integrated eyes.
If you need to rescale the model, use the “scale” parameter in the Fusion 360 file. The face/wall thickness are also parametric in case you need more strength or more translucency.
See pics for layer change and orientation… because I still don't know how to re-orient in Fusion.
The author remixed this model.
The faces and walls become too thick (not enough light) or too thin (too weak) when rescaling the original model. This Fusion 360 file has a “scale” and “depth” parameter applied during construction so that the faces and walls are scale-independent. There is also a “tolerance” parameter to adjust snap fitting the Face onto the Shell.
Rather than being glued the eyes are a filament change after the face is printed. This also creates a cel-shaded outline around the star.