Game Controller Stand - Kit Card

A functional stand for your Video Game Controller in a kit card with three simple parts.
1h 23m
2× print file
0.25 mm
0.30 mm
0.40 mm
0.60 mm
25.00 g
In the contest Kit Cards
229
512
4
2509
updated October 13, 2023

Description

PDF

This is a stand that holds your Video Game Controller (designed for Xbox Series S, X, and Xbox One). 

Video of it being made and assembled - https://youtube.com/shorts/f4SN77QUWOw

Goals:

  • Follow the curved appearance of the game controller 
  • Print a minimal number of parts and thickness 
  • A strong and functional model
  • Save table space and position the controller just off the table
  • Use a kit card layout with detachable nubs and part labeling 

To Assemble:

  1. Print the model with no supports and 3 perimeters. Use a .25 or .3 layer height with 15% or greater infill.
  2. Break or snip the parts off the nubs and sand any sharp bumps nub bumps if needed.
  3. Orient Part A it so that the indent circle on Part A is facing part B and slide it into the shorter end of part B.
  4. Orient Part C it so that the indent circle on Part C is facing part B and slide it into the taller end of part B.
  5. Optionally superglue it together.

Design Notes:

  • Part A and C each have small circles on one side as their sides are different. These circles are used in the assembly above so the curve of the stand matches the curves on the underside of the controller perfectly.  
  • Part thickness is added as a curve where the brackets on part B meet the main body.  Part B is also a little thicker in order to make the design more stable.
  • The design changed over time from two part Bs to only one.  By using one part this greatly simplified the design and reduced print time. 
  • Four iterations were made and the final design has a much more curved and simple appearance.
  • From my minimalist stand model I used the same two key drawing measurements for the curved support line for part B and the height from the table. Those two historically tested linear values are all that is needed to position the controller in the correct 3D spatial orientation with a balanced weight.
  • Created and rendered in Fusion 360

Please note in the comments how well it works with your other controllers as I only tested with Xbox Controllers. All the files here are the same model. The gray print is a .6 nozzle on an MK3s+ and the white model in the video is on a .4 nozzle MK4. Both print in about the same time of an hour and 15 minutes.

 

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