Oblivion is one of my favorite games, and I thought this project was perfect to get some practice in blender as well as to try my hand at some painting. It is modeled after the logo of the game which is included in the images of this model. Overall, I am more than happy with the result!
The model is nearly 20 inches tall, and comes in seven pieces, organized as left or right (R/L), and then top-middle-bottom (T/M/B), plus the center piece. All of the pieces are cut down to fit within a 200mm^2 area for printer compatibility. There is an eighth model, outer_whole.stl that is all of the parts before they were cut apart, if you wish to print it whole. You still need the same center model to accompany this, though.
Settings:
Post Processing:
first, glue the pieces together. The pieces are designed with a slightly angled meeting point to assist in lining them up. I used superglue to mate the surfaces.
Next, be better than me and do a bit of sanding, and some gap filler of choice might help too.
Finally, paint away! The red cracking areas are baked into the model so just paint in the cracks.
The author marked this model as their own original creation.